Many times probably in with the game, which has many multiplayer game modes. Usually, you probably cieszyliście when the game had a lot of gameplay options. But have you ever wondered how this diversity affects your game life and gameplay? This is one of those things that is not worth to always listen to players…
If your game is based on multiplayer or an MMO, and you want other players to be entertained, you need to be aware that adding each new mode will split the player community. Many games use some of the match making mechanisms, which is designed to create teams or to choose the player's respective opponents, so that everyone got a worthy opponent-not too weak, not too strong. To do this, you need a large pool of players. If they are missing, match maker will not be able to act properly, and then the strong players hitting the weak will not feel the satisfaction of the winning skirmishes, and the weak receiving constantly lost quickly discourage. This can cause the game to fall into a kind of spiral of death.
A similar phenomenon affects many private game servers and it is already less important is the type of game. When players feel that the world is not sufficiently filled with other people they will feel void.
Of course, this scheme is not to remain in multiplayer games, where players themselves choose opponents or simply play in friends. However, this is one of the most important elements of the game design that you need to consider if you want to create a multiplayer game that will not die in a short time.