If you have any idea for a game, don't try to meditate on it for too long. Ociosaj it at a speed in your head, then take to the robots and follow the prototype to find out as soon as possible whether it is worth further development.
So at a glance you can determine the idea of Fail Fast.
The idea is to perform as many games as possible, in the shortest time, to be able to find out which of them has in it something that is worth grounding to make of the not-too-interesting diamond has become a great diamond. This method will save you a lot of time, which you can waste to meditate on the idea, which is already defective, but you will not be able to see it without the execution of a prototype. Also avoid the situation in which you will improve the game already created indefinitely, because there is still something wrong, when at the same time you could perform 20 monsters, one of which would be in the > of something <. Remember that the prototype does not have to be beautiful, not everything must work in it. It is important to indulge in what will be most important in the game.
If you have already made the game, let's test it as soon as possible. Listen to the people you nająłeś to test. If they say that everything sucks, it probably is. However, if you find that there is something interesting in it, because you can start something combine. Again, I repeat that the idea itself is not worth much.