Next Training game designer
You are a game designer in a large company that is working on a FPS game. You have already implemented a large set of cool weapons. Your task is to design an item that will not be a weapon (eg. Grenade, knife), and will support the main feature of the game, which is a fight. Describe how the mechanics work and how it affects the game. Determine the required assets, try to determine the potential risks associated with the implementation of your design.