Fantasy World

Some time ago I started working on the system of RPG world and the world itself. . I am currently working on a map in cooperation with ExCharnym, world history and mechanics.

Below is what I have developed so far

World map

Event

Characters and Heroes

Grouping

Space

Residents

Other

Stories

 

Time Line (partially out of date)

2500 Gods Fall Asleep

2300 Rise of the first vampire

2000 first recorded cases of LYKANOTROPII

0 Gods Awakening

404 Rise of the Undead

690 Explosion of Mountains

691 the emergence of the first portals

695 Rise of the wall

697 Emergence of anomaly

710 Now

Here are some considerations over the mechanics of the game, which could play in this world. However, this is not a deliberate project, but rather loose concepts.

Weapons and skills

Each weapon has a unique set of moves, the type of damage, and the opportunities that are provided with the ability to invest in the operation of the type of weapon.

For example,

Hammers usually only cause obuchowe damage. They can cause stuns, bone damage, and destroy armor. Skills for this weapon include the succession of the outrages, the ejection in the air, hitting the ground (AOE), wide swings, stun, crushing attack.

Castles and provincial control

Powerful clans can try to take control of castles located in the world. A clan with a castle can set taxes on trade in the province. Castles that can take over guilds allow you to expand your province. At the beginning of the castle must be flipped from the hands of previous owners-NPC. In addition, castles allow to build a province with different structures to improve its operation. However, the previous owners will try to bounce this castle.

Items

They are found in two basic types – standard and special.

Standard items can come from drop and craft. Special items come from tasks and batches only.

All of these items can be in three different quality states, which affects their basic parameters. Despicable, weak, standard, good, very good, gorgeous, epic, legendary, unique. The quality of the items can be improved by skilled craftsmen.

All items can be enchanted by giving them some bonuses.

Additionally, there is a small chance to wydropienie a unique item that will have additional unique properties. In the manufacture of items there is a small chance to create such an item if the artist added suitable special ingredients to the recipe.

Changes in provinces.

Provinces can constantly change through large events. For example, undead can embark on conquering the land and take control of it, start building wight increasing its strength. Players will be responsible for arranging raids in such places and preventing the province from being taken over or reflected.

Character classes

The player starts the game as a traveler, adventurer. He can develop his character in many different directions. To change your profession sometimes you need to perform appropriate tasks, have a good reputation, belong to the appropriate group or require the undead. Some races may have blocked access to some professions.

Character Creation – Features

People

Features

Faster reputation growth

More Mana/Energy

The will to survive – activated skill that removes the effects of character movement and reduces control

Trait

Brutal – Increases damage by 4%, but reduces chance of critical damage by 6%

Fine stature – less HP, better dodges

Rapid metabolism – Increases life regeneration, also increases susceptibility to poisons

Quick Rest-Bonus experience renews faster, but it is less

Wielding-you do not get punishments for using two weapons at the same time, but using 2-handed weapons does not go you well.

In spite of gods-gives bonus earned exp, but more often you bad luck

Vulnerable – buffs and debuffs have a stronger impact on you

Pain pathway – you don't feel pain like others. Reduced critical hit vulnerability, less HP

Mindless – Slower XP burst, stun, charms, fear lasts less

Paranoik – Easier to see the danger, more susceptibility to fear and panic

Elves

Features

Greater observance – trap noticing, material discovery.

Animal friend – Animals are less willing to attack the character

Hatred of undead – increased damage to undead 4%

Air Gift – The activated skill increases movement speed for 20 seconds.

Trait

Fine stature – less HP, better dodges

Child of the forest. Forest feature Bonus, punished outside

Extraordinary speed-increases movement speed at the cost of slower rest

Quick Rest-Bonus experience renews faster, but it is less

Customs eye-shoot extremely accurate, but slower

Wielding-you do not get punishments for using two weapons at the same time, but using 2-handed weapons does not go you well.

In spite of gods-gives bonus earned exp, but more often you bad luck

Vulnerable – buffs and debuffs have a stronger impact on you

Paranoik – Easier to see the danger, more susceptibility to fear and panic

The Grey Elves

Features

Better creeping

Lightweight – reduced damage to fall

Slippery Mind – Shortens the duration of charms, fear

Anger-activated skill increases attack speed by 25% for 20 seconds

Trait

Fine stature – less HP, better dodges

Demonic – increases damage, but slows reputation growth

Extraordinary speed-increases movement speed at the cost of slower rest

A loner – a Bonus to the statistics when you are alone – punishment when you are in a group

Quick Rest-Bonus experience renews faster, but it is less

Wielding-you do not get punishments for using two weapons at the same time, but using 2-handed weapons does not go you well.

In spite of gods-gives bonus earned exp, but more often you bad luck

Vulnerable – buffs and debuffs have a stronger impact on you

Pain pathway – you don't feel pain like others. Reduced critical hit vulnerability, less HP

Paranoik – Easier to see the danger, more susceptibility to fear and panic

Dwarves

Features

5% HP

Hard head – more resistance to stun.

Hard footed – heavier to flip

Gourmet – The effects of the dishes are stronger

Fury – activated, gives a 10% bonus to power at the cost of losing half of HP. The Bonus lasts 30 seconds.

Trait

Fine stature – less HP, better dodges

Child of the Earth. Basement Bonus, penalty on surface

Craftsman – Bonus for crafting, reduced damage by 4%

Brutal – Increases damage by 4%, but reduces chance of critical damage by 6%

Rapid metabolism – Increases life regeneration, also increases susceptibility to poisons

Quick Rest-Bonus experience renews faster, but it is less

Wielding-you do not get punishments for using two weapons at the same time, but using 2-handed weapons does not go you well.

Tough skin – Get a defense bonus, at the expense of dexterity

In spite of gods-gives bonus earned exp, but more often you bad luck

Vulnerable – buffs and debuffs have a stronger impact on you

Pain pathway – you don't feel pain like others. Reduced critical hit vulnerability, less HP

Mindless – Slower XP burst, stun, charms, fear lasts less

Paranoik – Easier to see the danger, more susceptibility to fear and panic

Spopieleni

Features

1% DMG Bonus

Fire resistance – less damage from the fire

Explosion at death. Dying explodes, injuring opponents

Energy burning – activated ability to burn energy or mana by turning them into force

Fire – receives damage while in water, takes bonus damage from water

Trait

Fine stature – less HP, better dodges

Demonic – increases damage, but slows reputation growth

A loner – a Bonus to the statistics when you are alone – punishment when you are in a group

Quick Rest-Bonus experience renews faster, but it is less

Wielding-you do not get punishments for using two weapons at the same time, but using 2-handed weapons does not go you well.

Tough skin – Get a defense bonus, at the expense of dexterity

In spite of gods-gives bonus earned exp, but more often you bad luck

Vulnerable – buffs and debuffs have a stronger impact on you

Pain pathway – you don't feel pain like others. Reduced critical hit vulnerability, less HP

Paranoik – Easier to see the danger, more susceptibility to fear and panic

Giants

Features

1% Strength Bonus

Cold resistance – smaller dmg from cold

Be. Activated skill. Eat your opponent to recover HP and gain buff

Awkward – penalty Dexterity 1%

Trait

Demonic – increases damage, but slows reputation growth

Blood craving – increases damage taken by 2%, received by 4%

Karma – less often you are

Brutal – Increases damage by 4%, but reduces chance of critical damage by 6%

Rapid metabolism – Increases life regeneration, also increases susceptibility to poisons

Quick Rest-Bonus experience renews faster, but it is less

Wielding-you do not get punishments for using two weapons at the same time, but using 2-handed weapons does not go you well.

Tough skin – Get a defense bonus, at the expense of dexterity

In spite of gods-gives bonus earned exp, but more often you bad luck

Vulnerable – buffs and debuffs have a stronger impact on you

Pain pathway – you don't feel pain like others. Reduced critical hit vulnerability, less HP

Mindless – Slower XP burst, stun, charms, fear lasts less

Paranoik – Easier to see the danger, more susceptibility to fear and panic

Class

Craft Hunt Mag Warrior

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